Factorio notes, several hours in

I recently found a new mall blueprint that I like reasonably well. illHam’s Starter Base. It was in the Factorio School’s most recent list instead of the most popular list; but there were things I liked about it. Mostly, I liked that it did all three: red, green, and black science, and, it includes solar panels.

The only thing I don’t really like about illHam’s Starter Base is that the chests are limited by inventory slots and not by inserters controlled by circuits. In other words, each chest has a maximum number of slots enabled, so what limits the count of items produced is the inventory capacity getting full. The problem with this is that sometimes I have too many items in my personal inventory, and stuffing them back into the production chest is denied when the maximum-number-of-slots scheme is in place. So now there are 58 chests that need to be retrofited with red wire to the inserter, and the condition set on the inserter to stop when the count of items in the chest hits the limit. If I have too many items in personal inventory, I can shove them all into the chest with a trivial ctrl-click.

For me, solar panels are too much work / take too long to be done without robots. The quest for robots lead me to Nilaus’ YouTube video Robo Rush; because Robot abuse should not be delayed. This then lead me to the pastebin of the blueprint to start construction bots. Wonderful.

Next, have the robots build red circuits, so I can build roboports. 😉

Lastly, I fight biters really poorly. I’m old, so my brain does not go as fast as young people’s brains. I’m sure doing combat with biters and eliminating their nests is much easier for brains that think quickly. For me, I just die a lot. It is frustrating. But with illHam’s Starter Base and the production of piercing rounds magazines, I can put a perimeter of turrets up and not have to worry so much about biters.


Leave a Reply